![]() ![]() I became unsatisfied with Storrev as a commander purely because when you're chucking out 5 commander damage every time he swings, you become way more of a threat than you need to. So with the new precons dropping, I had to think long and hard about what to do with this deck. In: Drana, Liberator of Malakir, Jugan Defends the Temple // Remnant of the Rising Star, Saryth, the Viper's Fang, Takenuma, Abandoned Mire, Froghemoth Out: Offalsnout, Caustic Caterpillar, Fleshbag Marauder, Swamp, Disciple of Bolas Somewhere inbetween these I put Carth the Lion in for Ashling, the Extinguisher In: Blood Curdle, Vivien, Monsters' Advocate, Wings of Hubris Out: Arashin War Beast, Hunter's Insight, Cobbled Wings In: Mystic Forge, Trailblazer's Boots, Prowler's Helm Out: Druid's Repository, Chitinous Cloak, Glaive of the Guildpact In: Bane of the Living, Gift of Doom, Strionic Resonator, Scroll of Fate, Thieving Amalgam Out: Glissa, the Traitor, Mark of Sakiko, Mold Shambler, Hystrodon, Satyr Wayfinder I've played a few games with the deck now and let me tell you, there's nothing like having multiple 2/2's that aren't actually 2/2's for totally different reasons! I had to buy a bunch of the Khans block overlays so we could all keep track of what's going on! Dauthi Embrace might be a fun way of getting my creatures through as well, although it's possibly a bit mana hungry. Overall I really enjoyed playing the deck and it mostly did what I wanted it to, but some way of rapidly getting back in the game after a couple of wraths would be nice.ĭon't really have enough data for what to cut yet other than possibly Reliquary Tower, but I would like to run something that lets me check the top card at will to help with manifests. Did manage to ult Ugin, the Spirit Dragon the turn I played him thanks to The Elderspell though, which was pretty cool. Took it for it's first outings last night, seems pretty solid so far if incredibly grindy when on the back foot. EDIT: Storrev turned out to be a bad fit, so I switched to Gorm/Virtus as explained downthread. I tried to go for a mix of ETB and combat damage triggers, just to keep things a bit flexible. ![]() The concept of having to get into the red zone to get things back from the graveyard intrigued me, starting with the core problem: in these colours, how do you reliably connect with a 5/4? I decided to go down the route of making blocking decisions as complex as possible for my opponent, which fed nicely into my love for the morph mechanic. ![]() So, my first newly built deck in a while. ![]()
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